I created this piece for a friend who is running for Congress in 2012.
I modeled, mapped, rigged and animated the character with Maya. My old version has some serious bugs with animImport, but I discovered a great freeware mel script for importing animation curves. It’s called dkAnim, and it worked flawlessly. Thanks D. Kramer for making such a great tool available!
The sneakers are Nurbs objects which I animated with stand in geometry since they were fairly memory intensive.
Hildy’s large head called for small movements to avoid looking wobbly. A little went a long way.
The walk cycle is based on a Milt Kahl strut/walk.
Power to the People!