Stars ‘n Stripes Hildy

I created this piece for a friend who is running for Congress in 2012.

I modeled, mapped, rigged and animated the character with Maya.  My old version has some serious bugs with animImport, but I discovered a great freeware mel script for importing animation curves.  It’s called dkAnim, and it worked flawlessly.  Thanks D. Kramer for making such a great tool available!

The sneakers are Nurbs objects which I animated with stand in geometry since they were fairly memory intensive.

Hildy’s large head called for small movements to avoid looking wobbly.  A little went a long way.

The walk cycle is based on a Milt Kahl strut/walk.

Power to the People!

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