Stars ‘n Stripes Hildy

I created this piece for a friend who is running for Congress in 2012.

I modeled, mapped, rigged and animated the character with Maya.  My old version has some serious bugs with animImport, but I discovered a great freeware mel script for importing animation curves.  It’s called dkAnim, and it worked flawlessly.  Thanks D. Kramer for making such a great tool available!

The sneakers are Nurbs objects which I animated with stand in geometry since they were fairly memory intensive.

Hildy’s large head called for small movements to avoid looking wobbly.  A little went a long way.

The walk cycle is based on a Milt Kahl strut/walk.

Power to the People!

Posted in cycles | Tagged , , , , , | Leave a comment

bouncing balls

For this test, I had an idea of what kinds of balls I wanted to use, but didn’t think about how they could interact until I saw a smiley ball on eBay.  Then things started to come together bit by bit.

To prevent the balls from slipping as they roll, I used an expression to establish the relationship between the ball rotateZ and the translateX of a parent cube node which drives the Z rotation as I drag the cube along in X.  I was surprised this equation wasn’t clearly spelled out on any site I searched, so here it is:

Sphere.rotateZ = -360*Cube.translateX/(2*3.14*r)

In the case of the smiley ball which bounces on his head and then starts to roll, I had to use the inverse of the equation:

Sphere.rotateZ = 360*Cube.translateX/(2*3.14*r)

software used: Maya & Photoshop

Posted in motion tests | Tagged | Leave a comment

flight cycle test


Searching for a middle ground here, i.e. punching up the accents without overdoing it. Final character look and feel will be painterly–which should loosen things up some more.

Posted in cycles | Tagged | Leave a comment

crow glide test


Gliding to the bongo beat. I may end up going with a simpler side to side action, but I enjoyed doing the swoopy stuff to see if I could pull it off. Will add a camera pan down too.

Posted in motion tests | Tagged | Leave a comment

Penny Priddy

My first 3D dialogue test, which I modeled, rigged and animated with Maya.  Dialogue from “The Adventures of Buckaroo Banzai Across the 8th Dimension.”

Posted in dialogue tests | Tagged | Leave a comment