Category Archives: cycles
Polished Turkey and Dog run cycles. Made extensive use of bhGhost to track motion arcs of dog and hat. Flopping ears proved to be a real challenge. 12fps export to quicktime results in a slight jerkiness and less machine-like perfection, … Continue reading
Used Maya HumanIK for Turkey. Rig limitations definitely made posing a challenge, but the awkwardness seems to be in character for a spastic headless bird!
This cycle is part of an animated torch logo. I credit the masterful work of John Halas & Harold Whitaker, whose drawings I referred to in creating this piece.
a bouncy shuffle walk based on R. Williams’ subtle skip walk
I created this piece for a friend who is running for Congress in 2012. I modeled, mapped, rigged and animated the character with Maya. My old version has some serious bugs with animImport, but I discovered a great freeware mel … Continue reading
Searching for a middle ground here, i.e. punching up the accents without overdoing it. Final character look and feel will be painterly–which should loosen things up some more.